The Gorilla (Confidential Client)

  • Client

    Confidentiel

  • Software

    Maya, Zbrush

  • render Engine

    Redshift

  • My role

    Character Creation (model to rig) & Animation

For a confidential client, I sculpted, modelled, rigged and animated a stylised gorilla.

The limited budget required some production choices, including avoiding complex facial animation. The gorilla does not directly speak or sing, allowing me to focus on its performance, poses and movement.

I animated each shot from an animatic supplied by the production team, matching the timing down to the frame to preserve the edit already approved by the client.

Below is a selection of these animations presented as clay renders. My contribution ended with the animation: I did not work on the character’s texturing, lighting or final rendering.

The sculpt and final model

Details such as the stylised fur are generated at render time using a displacement map exported from the high-poly sculpt
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