For a confidential client, I sculpted, modelled, rigged and animated a stylised gorilla.
The limited budget required some production choices, including avoiding complex facial animation. The gorilla does not directly speak or sing, allowing me to focus on its performance, poses and movement.
I animated each shot from an animatic supplied by the production team, matching the timing down to the frame to preserve the edit already approved by the client.
Below is a selection of these animations presented as clay renders. My contribution ended with the animation: I did not work on the character’s texturing, lighting or final rendering.