Location

3D & CGI.
MOTION DESIGN.
PRODUCTION.

Image creation and production from concept to final render. PARIS, France Available for Freelance & Contracts

Location

3D & CGI.

MOTION DESIGN.

PRODUCTION.

Image creation and production
from concept to final render.
PARIS,
France
Available for Freelance & Contracts

What I can do for you.

For 15 years, I’ve worked as a freelancer with leading brands and agencies to create striking images and films. Alongside my expertise in 3D and motion design, I bring experience in directing, live action, production and communication strategy, allowing me to see a project as a whole, from the first idea to the final image.

3D Generalist

From concept to final render
  • Photorealistic rendering & product visualisation
  • Full stylised character pipeline: sculpting, retopology, texturing, rigging, animation
  • Texturing, shading & look development
  • Modelling, retopology & UV unwrapping
  • Lighting & rendering
  • Motion capture retargeting
  • Procedural modelling & Houdini workflows

Software: Cinema 4D / Maya / Blender, Houdini, ZBrush, Substance Painter, Marvelous Designer

Render engines: Arnold, Redshift, RenderMan, Karma, Unreal Engine

Motion Design

From art direction to final delivery
  • 2D & 3D motion design
  • Art direction & visual development
  • Concept, scriptwriting, storyboarding & storytelling
  • Graphic & typographic animation
  • 2D & 3D character animation
  • Brand films & animated explainers
  • Compositing & VFX
  • Editing & post-production

Software: After Effects, Cinema 4D / Blender, Illustrator, Photoshop, InDesign, Figma

Video Producer

Experience in both creative work & production
  • Production & project management
  • Budgets, schedules & quotes
  • Team coordination
  • Production & post-production
  • Shoot organisation
  • Client & supplier relationships
  • Delivery management

And more ...

Skills I’ve picked up running my own business
  • Event organisation: nearly 10 years organising Motion Beer, informal networking events in Paris for up to 100 people.
  • Surveys & data analysis: designing and analysing the 2020 and 2026 Motion Design France industry surveys.
  • Web: building and managing WordPress websites.
  • Filming: Blackmagic, Canon & Sony cameras, sound recording and lighting.
No time to spare ?

Watch my general showreel!

Not convinced yet?
Take a closer look below!

Photorealistic Rendering – Character Pipeline – Motion Design – Production

For over ten years, I’ve been creating high-end 3D images, with a particular focus on photorealism, lighting and materials.

For brands, 3D makes it possible to create premium visuals with full control over the image: the product, environment, lighting and staging. It can show things that would be complex, expensive or sometimes impossible to capture in a live shoot, without sacrificing visual quality.

3D gives you precise control over every detail and the ability to reproduce it consistently, essential when a product or art direction needs to be followed exactly.

Photorealistic
3D Rendering

Show your product at its best

Photorealistic
3D Rendering

Show your product at its best

For over ten years, I’ve been creating high-end 3D images, with a particular focus on photorealism, lighting and materials.

For brands, 3D makes it possible to create premium visuals with full control over the image: the product, environment, lighting and staging. It can show things that would be complex, expensive or sometimes impossible to capture in a live shoot, without sacrificing visual quality.

3D gives you precise control over every detail and the ability to reproduce it consistently, essential when a product or art direction needs to be followed exactly.

Photorealistic 3D Showreel

A few more images

From modelling to animation.

A complete pipeline
for stylised characters.

I handle stylised character creation across the entire 3D pipeline: modelling, sculpting, retopology, textures, rigging, animation and rendering.

Working across the full pipeline means I can plan for a character’s future uses from the outset, creating consistent, expressive assets suited to a film, a series of content pieces or long-term brand communications.

Modelling / Sculpting

I build the character in 3D from an existing concept or help develop its visual identity, paying close attention to form, proportions and personality.

Retopology. UVs. Rigging.

I turn the sculpt into a clean, optimised asset, then build the rig and deformation system to make it fully animation-ready.

I can develop fully custom rigs in Cinema 4D or Maya, integrate motion capture retargeting workflows, or work with frameworks such as mGear and Advanced Skeleton.

I’m currently adapting these workflows to Blender.

Animation

I bring characters to life through poses, expressions, timing and acting, using keyframe animation or motion capture depending on the project’s needs.

Curious ?

Watch my character
showreel !

Arte Tv ident en

Arte Tv ident en

The Gorilla (Confidential Client)

Kinder – Milky & Schoki

Kinder – Milky & Schoki

Tell stories, explain ideas, set the pace.

2D&3D
Motion design

Motion design has been at the heart of my work for over 15 years. From art direction to delivery, I design and create films combining 2D and 3D animation, typography, illustration and compositing.

I also work on the stages before production: I’ve written, adapted and reworked many scripts for my clients, helping shape editorial and creative decisions to find the right balance between message, pacing and format.

Writing & Art Direction

I write, adapt or rework scripts to find the right balance between message, pacing and format. I then develop an art direction suited to your project’s identity and goals.I write, adapt or rework scripts to find the right balance between message, pacing and format. I then develop an art direction suited to your project’s identity and goals.

Animation

2D, 3D or a combination of both: I handle the film’s production and animation, from storyboard through compositing to final delivery.

Sound

I work with specialists in sound design, music and voiceover. Depending on the project’s needs and budget, AI voice-generation tools can also provide an effective alternative for certain uses.

Related Skills

Skills developed alongside my core work as an animator:
Production and project management, filming, event organisation…
Live Action, VFX, Post-Production

Production

Having produced and/or directed dozens of films, spanning live action, post-production, 3D, CGI and motion design, I’ve built solid experience in audiovisual production.

Independent and accountable, I can assess a brief, work out the people, equipment and budget it needs, and prepare a quote that reflects the project’s requirements. I also anticipate constraints, build realistic schedules, solve production-specific problems and assemble the right teams, while keeping deadlines and budgets on track.

My hands-on experience in both creative work and production helps me connect clients and production teams. I understand what each side needs, translate creative ambitions into practical production decisions and aim to create a clear, calm working environment where everyone can do their best work.

A story from production

A Renault film I was producing needed first-generation Espace seats on set, but Renault couldn’t supply them.

After some research, I called scrapyards around Paris and eventually bought an Espace for parts, had its seats removed and arranged their delivery to the shoot.

With nowhere to store them afterwards, I left the seats out for bulky-waste collection that evening, praying we wouldn’t need a reshoot.

Dozens of shoots: event coverage, corporate fiction and studio work

Live-Action Shoots

I’ve produced and directed numerous shoots for companies including Danone, EY and many others.

Event coverage, interviews, single- and multicamera filming, and scripted corporate films have taken me all over France, working in a wide variety of settings and with very different technical setups.

I’m used to working with Sony, Blackmagic and Canon cameras, as well as a range of sound and lighting equipment. When a project calls for it, I can also arrange more specialised equipment: gimbals, dollies, cranes and other grip equipment.

Beyond the technical side, my experience in producing and directing allows me to tailor the shoot to the project’s needs, budget and location constraints.

Danone – Scripted Corporate Film

Danone – Scripted Corporate Film

Interview Filming

Interview Filming

Event: Groundbreaking Ceremony

Event: Groundbreaking Ceremony

In this photo, I’m marking the actors’ positions on the floor to make sure the parallax works in post-production.

Motion Beer

An informal meetup
for motion designers.

For nearly ten years, I organised informal meetups for motion designers in Parisian bars.

They started small, with just four to ten attendees, then grew over the years to bring together around a hundred people and fill entire bars. I also organised several editions with short talks by speakers sharing their experience in areas they knew well: starting a creative business, technical skills, career paths and more.

As a self-taught artist, I knew nobody in the industry when I started organising these events. I wanted to create a simple, judgement-free space where freelancers, often working alone behind their screens, could meet, talk about their work and build connections.

Pictured: Kook Ewo
Founder of Motion Plus Design
Speaker at a Motion Beer event

  • 3D & CGI
    Motion Design
    Production.

Photorealistic 3D Showreel

A selection of my photorealistic 3D work for advertising, luxury brands and brand communications. From modelling and materials to lighting and rendering, I approach…

  • DCCs

    Maya, C4D, Houdini, Blender

  • Render engines

    Arnold, Redshift, Renderman, Karma

View Project
Renault Time Machine en

This film was part of a projection installation at L’Atelier Renault in Paris, placing viewers in the driver’s seat for a journey through different…

  • Client

    Renault

  • Agency

    Villadalesia

View Project
Issey Miyake

A short photorealistic film introducing two new Issey Miyake fragrance bottles. I modelled each bottle with particular attention to materials and detail, from the…

  • Client

    Issey Miyake

  • Agency

    Onirim

  • Softwares

    Cinema 4D - Redshift

View Project
Phantom by Paco Rabanne

For this Paco Rabanne Phantom film, I handled the art direction and the entire 3D production process: modelling, rigging, animation, lighting, rendering and compositing.…

  • Client

    Paco Rabanne

  • Software

    Cinema 4D

  • Render Engine

    Arnold

  • Agency

    Cuuuut

View Project
Lancôme (en)

A Christmas film for Lancôme that I created entirely on my own. In addition to the fragrance bottles, I modelled many of the set…

  • Client

    Lancôme

  • Agency

    Onirim

View Project
Photoreal Paris Replica

Paris Replica is a tool I developed to help brands tell their stories and showcase their products in a photorealistic 3D version of Paris.…

  • Software

    Houdini

  • Rendering

    Renderman, Karma

  • Real Time Ready

    Yes, with a live link to Unreal Engine

View Project
Food Panda

  • Client

    Food Panda

  • Sofware

    Cinema 4D

  • render Engine

    Arnold, Redshift

View Project
Arte Tv ident en

Agency 17 Mars asked me to work on a series of TV idents for ARTE, primarily handling the character animation. I first modelled the…

  • Client

    Arte

  • Software

    Cinema 4D

  • My role

    Modélisation, Rig, Animation

  • Agency

    17 Mars

View Project
The Gorilla (Confidential Client)

For a confidential client, I sculpted, modelled, rigged and animated a stylised gorilla. The limited budget required some production choices, including avoiding complex facial…

  • Client

    Confidentiel

  • Software

    Maya, Zbrush

  • render Engine

    Redshift

  • My role

    Character Creation (model to rig) & Animation

View Project
Kinder – Milky & Schoki

Working with BETC, I created several hundred images featuring Milky and Schoki, Kinder’s characters, as well as a few videos. I modelled and rigged…

  • Client

    Kinder

  • Software

    Cinema 4D

  • render Engine

    Arnold

  • My role

    Création des visuels & animations

  • Agency

    BETC

View Project
Happy Accidents

A series of short films in which cute, colourful characters have adventures… often painful ones. I created every stage of these films: concept, character…

  • Client

    Projet Personnel

  • Sofware

    Cinema 4D, Maya

  • Render Engine

    Redshift

  • Sound Design

    Pierre Picot

View Project
Badman

In these two personal films, I feature a deliberately ridiculous cartoon version of Batman: Badman. As a child, I was a huge fan of…

  • Client

    Projet Personnel

  • Software

    Maya

  • render Engine

    Redshift

  • Textures

    Substance

View Project
The Explorers

I wrote and directed this film for the Elithis group, which wanted to portray its vision of a future in which construction has a…

  • Client

    Elithis

  • Softwares

    Cinema 4D, Houdini, Substance

  • Render Engine

    Arnold

View Project
Kaliop – New Year Greetings

Kaliop asked me to create a one-minute film tracing the company’s history to wish its partners a happy New Year. I developed a fast-paced…

  • Client

    Kaliop

  • Software

    After Effects, Illustrator

  • Sound Design

    Pierre Picot

View Project
Eiffage

A short, playful video included in Eiffage’s bid to explain its vision for a project.

  • Client

    Eiffage

  • Software

    After Effects, Illustrator, Cinema 4D

  • Sound Design

    Pierre Picot

View Project
Audiens

A series of images created for Audiens. With a particularly tight budget for a set of 3D characters, I designed a simple, fully rigged…

  • Client

    Crédit Agricole

  • Software

    Blender

  • Moteur de rendu

    Cycles

  • Agency

    Elmo

View Project
Bledina

L’Odyssée du petit pot follows the journey of a jar of Blédina baby food, from the field where its ingredients are grown to a…

  • Client

    Bledina

  • Softwares

    Cinema 4D, After Effects, Illustrator, Arnold

  • Sound Design

    Pierre Picot

  • Agency

    R2

View Project
Salesforce – Pop-Up Book Holiday Greetings

For this Salesforce video, with art direction and writing by Werlen Meyer, I staged and animated a pop-up book telling the story of Santa…

  • Client

    SalesForce

  • Software

    Cinema 4D, Redshift

  • Agency

    Werlen Meyer

View Project
Kaliop – Explainer

For Kaliop, I created a motion design explainer combining flat-design characters and isometric illustrations. The animation uses an entirely 2D visual style to present…

  • Client

    Kaliop

  • Software

    After Effects, Illustrator, Cinema 4D

  • Sound Design

    Pierre Picot

View Project
La Foncière Numérique

A 3D explainer presenting La Foncière Numérique’s services.

  • Client

    La Foncière Numérique

  • Software

    Cinema 4D, After Effects

  • Render Engine

    Arnold

View Project
Foundation

A film I conceived and directed in 2015 for Foundation, a company specialising in digital buildings. Despite its age, I keep it in my…

  • Client

    Foundation

  • Software

    Cinema 4D

  • Render Engine

    C4D Native (yes it's that old)

View Project
BNP – animation de site web

In this video for BNP, I introduce the new website with a seamless animation moving through its different pages.

  • Client

    BNP

  • Software

    After Effects, Illustrator, Cinema 4D

View Project
Motion Beer

For ten years, I organised events where motion designers could meet and exchange ideas. For the larger editions, which brought together up to a…

  • Client

    Motion Beer

  • Software

    Cinema 4D, Arnold

  • Sound Design

    Pierre Picot

View Project
Blue Dot

A short motion design film explaining why I named my small studio Blue Dot.

  • Client

    Kaliop

  • Software

    Cinema 4D, Arnold

  • Sound Design

    Pierre Picot

View Project
Diadeis – New Year Greetings

For four consecutive years, I created Diadeis’ New Year greeting films, handling art direction, animation and project management from start to finish. The first…

  • Client

    Diadeis

  • Software

    Cinema 4D, After Effects

  • Render Engine

    Arnold

View Project
elithis – well building

A film I wrote and developed in 2016 for the Well Building 2050 architecture competition. As the audience was students, I came up with…

  • Client

    Elithis

  • Software

    Cinema 4D

  • render Engine

    Arnold

View Project
Crédit Agricole

In this film I wrote and directed for Crédit Agricole, a man looks back on the events that shaped his life. I handled the…

  • Client

    Crédit Agricole

  • Softwares

    Cinema 4D, After Effects

View Project