3D & CGI.
MOTION DESIGN.
PRODUCTION.
3D & CGI.
MOTION DESIGN.
PRODUCTION.
from concept to final render.
France
What I can do for you.
For 15 years, I’ve worked as a freelancer with leading brands and agencies to create striking images and films. Alongside my expertise in 3D and motion design, I bring experience in directing, live action, production and communication strategy, allowing me to see a project as a whole, from the first idea to the final image.
3D Generalist
- Photorealistic rendering & product visualisation
- Full stylised character pipeline: sculpting, retopology, texturing, rigging, animation
- Texturing, shading & look development
- Modelling, retopology & UV unwrapping
- Lighting & rendering
- Motion capture retargeting
- Procedural modelling & Houdini workflows
Software: Cinema 4D / Maya / Blender, Houdini, ZBrush, Substance Painter, Marvelous Designer
Render engines: Arnold, Redshift, RenderMan, Karma, Unreal Engine
Motion Design
- 2D & 3D motion design
- Art direction & visual development
- Concept, scriptwriting, storyboarding & storytelling
- Graphic & typographic animation
- 2D & 3D character animation
- Brand films & animated explainers
- Compositing & VFX
- Editing & post-production
Software: After Effects, Cinema 4D / Blender, Illustrator, Photoshop, InDesign, Figma
Video Producer
- Production & project management
- Budgets, schedules & quotes
- Team coordination
- Production & post-production
- Shoot organisation
- Client & supplier relationships
- Delivery management
And more ...
- Event organisation: nearly 10 years organising Motion Beer, informal networking events in Paris for up to 100 people.
- Surveys & data analysis: designing and analysing the 2020 and 2026 Motion Design France industry surveys.
- Web: building and managing WordPress websites.
- Filming: Blackmagic, Canon & Sony cameras, sound recording and lighting.










Watch my general showreel!
Not convinced yet? Take a closer look below!
For over ten years, I’ve been creating high-end 3D images, with a particular focus on photorealism, lighting and materials.
For brands, 3D makes it possible to create premium visuals with full control over the image: the product, environment, lighting and staging. It can show things that would be complex, expensive or sometimes impossible to capture in a live shoot, without sacrificing visual quality.
3D gives you precise control over every detail and the ability to reproduce it consistently, essential when a product or art direction needs to be followed exactly.
Photorealistic
3D Rendering
Photorealistic
3D Rendering
For over ten years, I’ve been creating high-end 3D images, with a particular focus on photorealism, lighting and materials.
For brands, 3D makes it possible to create premium visuals with full control over the image: the product, environment, lighting and staging. It can show things that would be complex, expensive or sometimes impossible to capture in a live shoot, without sacrificing visual quality.
3D gives you precise control over every detail and the ability to reproduce it consistently, essential when a product or art direction needs to be followed exactly.
A few more images
A complete pipeline
for stylised characters.
I handle stylised character creation across the entire 3D pipeline: modelling, sculpting, retopology, textures, rigging, animation and rendering.
Working across the full pipeline means I can plan for a character’s future uses from the outset, creating consistent, expressive assets suited to a film, a series of content pieces or long-term brand communications.
Modelling / Sculpting
I build the character in 3D from an existing concept or help develop its visual identity, paying close attention to form, proportions and personality.
Retopology. UVs. Rigging.
I turn the sculpt into a clean, optimised asset, then build the rig and deformation system to make it fully animation-ready.
I can develop fully custom rigs in Cinema 4D or Maya, integrate motion capture retargeting workflows, or work with frameworks such as mGear and Advanced Skeleton.
I’m currently adapting these workflows to Blender.
Animation
I bring characters to life through poses, expressions, timing and acting, using keyframe animation or motion capture depending on the project’s needs.
Curious ?
Watch my charactershowreel !
2D&3D
Motion design
Motion design has been at the heart of my work for over 15 years. From art direction to delivery, I design and create films combining 2D and 3D animation, typography, illustration and compositing.
I also work on the stages before production: I’ve written, adapted and reworked many scripts for my clients, helping shape editorial and creative decisions to find the right balance between message, pacing and format.
Writing & Art Direction
I write, adapt or rework scripts to find the right balance between message, pacing and format. I then develop an art direction suited to your project’s identity and goals.I write, adapt or rework scripts to find the right balance between message, pacing and format. I then develop an art direction suited to your project’s identity and goals.
Animation
2D, 3D or a combination of both: I handle the film’s production and animation, from storyboard through compositing to final delivery.
Sound
I work with specialists in sound design, music and voiceover. Depending on the project’s needs and budget, AI voice-generation tools can also provide an effective alternative for certain uses.
Related Skills
Production and project management, filming, event organisation…
Production
Having produced and/or directed dozens of films, spanning live action, post-production, 3D, CGI and motion design, I’ve built solid experience in audiovisual production.
Independent and accountable, I can assess a brief, work out the people, equipment and budget it needs, and prepare a quote that reflects the project’s requirements. I also anticipate constraints, build realistic schedules, solve production-specific problems and assemble the right teams, while keeping deadlines and budgets on track.
My hands-on experience in both creative work and production helps me connect clients and production teams. I understand what each side needs, translate creative ambitions into practical production decisions and aim to create a clear, calm working environment where everyone can do their best work.
A story from production
A Renault film I was producing needed first-generation Espace seats on set, but Renault couldn’t supply them.
After some research, I called scrapyards around Paris and eventually bought an Espace for parts, had its seats removed and arranged their delivery to the shoot.
With nowhere to store them afterwards, I left the seats out for bulky-waste collection that evening, praying we wouldn’t need a reshoot.
Live-Action Shoots
I’ve produced and directed numerous shoots for companies including Danone, EY and many others.
Event coverage, interviews, single- and multicamera filming, and scripted corporate films have taken me all over France, working in a wide variety of settings and with very different technical setups.
I’m used to working with Sony, Blackmagic and Canon cameras, as well as a range of sound and lighting equipment. When a project calls for it, I can also arrange more specialised equipment: gimbals, dollies, cranes and other grip equipment.
Beyond the technical side, my experience in producing and directing allows me to tailor the shoot to the project’s needs, budget and location constraints.
In this photo, I’m marking the actors’ positions on the floor to make sure the parallax works in post-production.
An informal meetup
for motion designers.
For nearly ten years, I organised informal meetups for motion designers in Parisian bars.
They started small, with just four to ten attendees, then grew over the years to bring together around a hundred people and fill entire bars. I also organised several editions with short talks by speakers sharing their experience in areas they knew well: starting a creative business, technical skills, career paths and more.
As a self-taught artist, I knew nobody in the industry when I started organising these events. I wanted to create a simple, judgement-free space where freelancers, often working alone behind their screens, could meet, talk about their work and build connections.
Pictured: Kook Ewo
Founder of Motion Plus Design
Speaker at a Motion Beer event