Photoreal Paris Replica

Paris Replica is a tool I developed to help brands tell their stories and showcase their products in a photorealistic 3D version of Paris.

An environment of this scale would usually take a full team several weeks to build. With the procedural tools I developed, I can generate and customise these sets in minutes, significantly reducing production time and costs.

From Place Vendôme and the Pont Alexandre III to Rue de Rivoli and fully procedural Parisian streets, Paris Replica makes cinematic-quality 3D environments accessible and adaptable to each project.

Task

For this project, I learned to code in VEX in Houdini and precisely modelled dozens of modules designed to fit together down to the millimetre.

  • Software

    Houdini

  • Rendering

    Renderman, Karma

  • Real Time Ready

    Yes, with a live link to Unreal Engine

Open Project

Real Time Ready

Live, real-time integration in Unreal Engine via Houdini Bridge. The modules that make up the city are modelled by hand to keep them as lightweight as possible without sacrificing visual fidelity.

Some of the modules that make up the city

The idea is to break a street down into individual elements: windows, doors, chimneys, pavements, streetlights, road signs…
Over the course of the project, I built a library of these modules, which my system then automatically assembles and arranges according to a set of rules.
Once the required modules are ready, I can generate a wide variety of streets in seconds.

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