Badman

In these two personal films, I feature a deliberately ridiculous cartoon version of Batman: Badman.

As a child, I was a huge fan of Batman: The Animated Series. The first film, in 16:9 format, draws on parts of its visual identity, particularly its strong contrasts of red and black.

For the second film, I wanted to experiment with a different visual style. I hand-painted the 3D model directly in Substance Painter, then used various rendering and compositing techniques to bring the 3D image as close as possible to a hand-painted 2D look.

  • Client

    Projet Personnel

  • Software

    Maya

  • render Engine

    Redshift

  • Textures

    Substance

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Badman en vacances

I created this short animation to experiment with a new 3D rendering workflow with a more 2D-inspired look.

The backgrounds are hand-painted and animated in After Effects. Only the character is created and animated in 3D. The aim was to combine the two approaches for a more illustrative, less conventionally “3D” result.

A brief look at the process

Making of

In this breakdown, I explain how I achieved the hand-painted 2D look in the film featuring a shirtless Badman.

The technique relies mainly on multilayer EXR renders and working with the separate lighting passes in compositing. I use them to create masks and rework different areas of the image independently, moving away from a traditional 3D render towards a painted aesthetic.

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